![]() The dragons speak a language unique to their kind. ![]() Each clan bears the name of its dragonlord and represents the corresponding draconic aspect: Endurance, Cunning, Ruthlessness, Speed, and Savagery. Over time, the clans have come to embody the predominant aspects of their draconic masters and they represent these strengths with draconic symbols. In this present, the defeated clans are ruled by five legendary dragonlords. Even Zurgo-the Mardu khan in Sarkhan's original timeline-must bow to a dragonlord. This is the world that Sarkhan's actions created: a world where dragons truly rule. Still, membership is still the safest life for humanoids. Life can be hard in the dragon clans the highest-ranked humanoid still ranks lower than the lowest-status dragon. Almost all humanoids now live as part of one of these five clans, serving a variety of purposes for their dragon overlords. The dragons allowed humanoids to follow and support them in their struggle against one another, forming five new dragon-led clans. After the khans were defeated, the dragons turned their attentions to each other. The dragon clans did not wipe out all of the humanoid races. In place of the old humanoid clans rose the five dragon clans, named after their dragonlords: the elder dragons Dromoka, Ojutai, Silumgar, Kolaghan, and Atarka.įate of the Humanoids. But one by one, each of the ancient humanoid khans fell, and their clans fell with them-an event more than a thousand years ago that is now known as the Khanfall. The khan-led clans fought the dragons as best they could. ![]() Then all that was left was for the dragons to claim their place on the vacant thrones of Tarkir. Ultimately, the dragons were able to hunt down the khans and destroy them. With the dragons' presence secured by Sarkhan's actions, draconic numbers grew, and soon the tide of the war turned. In doing so he ensured the continuing presence of the dragon tempests, the storms that feed on Ugin's magic and the source of all dragons on Tarkir.įor many years, the clans fought a war against the dragons for their own survival, hoping to gain some advantage in the struggle. From a dragonless present, he traveled back in time more than a thousand years to a crucial turning point, and there he saved Planeswalker Ugin, the Spirit Dragon, from death. The mighty dragons of Tarkir owe their existence to the Planeswalker Sarkhan Vol. This present was never the khans' to rule. The clans would be locked in battle for control of immense fortunes and vast kingdoms. The deserts and the forests would be rife with bloodshed and plagued by war. If this were a different present, Tarkir would be in the clutches of five powerful khans. This is the first of two Planeswalker's Guide that describe Tarkir as it exists in Dragons of Tarkir.
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